SINGLEPLAYER

Learn about the story behind the game and the enemies Bond has to pass on the singleplayer mode of James Bond 007: NightFire PC. The singleplayer mode features 9 different missions.

ALLIES

JAMES BOND
DOMINIQUE PARADIS
ZOE NIGHTSHADE
ALURA MCCALL
Q

STORY

RENDEZVOUS

The world is once again in need of your talents, 007. The Phoenix International Corporation, run by the international green industrialist Rafael Drake, has been decommissioning nuclear weapons for the last few years. Intelligence suggests there are more sinister motives behind Drake’s actions. Unfortunately, Drake has been very careful to keep his plans well hidden. This is where you come in, 007. Drake is throwing a gala event in his Austrian castle, and we have reason to believe that the party is a cover for a secret meeting with his conspirators. I need you to leave immediately for Austria. Infiltrate the party at the castle, and learn what you can.

AIRFIELD AMBUSH

Drake’s private airfield is your way out, 007. Unfortunately, it is heavily guarded and well secured with powerful surveillance technology. Together, you and Agent Nightshade need to locate a means of escape. Your best bet is to use utmost stealth.

UNINVITED GUESTS

Alexander Mayhew, Drake’s trusted partner turned informant, has requested your protection at his countryside estate, outside Tokyo. Mayhew is in possession of extremely sensitive files that cannot fall into the hands of Drake, or that of his Yakuza thugs. Be sure that Mayhew’s employees remain unharmed, then secure the files and escape with Mayhew.

PHOENIX RISING

We now know that Drake is developing a technology code-named NightFire, and we’ve confirmed that the plans are being kept in a database within Phoenix International’s headquarters building in downtown Tokyo. Covertly infiltrate the tower and plant the Q-Worm virus. We know the building is extremely well guarded, 007, and has a state-of-the-art alarm system. Setting off the alarm will guarantee a difficult route out of the building.

HIDDEN AGENDA

The NightFire files you retrieved confirmed that Drake is pursuing a dangerous plan involving a private nuclear arsenal. Evidence suggests that one of his factories is a cover for some kind of training facility. Gain access to the facility and learn what you can. Do use caution, 007, as Drake’s henchman Rook is onsite, heading up the facility’s security detail.

HIGH TREASON

You and Agent Paradis have been brought back to Drake’s penthouse at the top of the Phoenix Tower. You must find your way safely out of the facility. We look forward to hearing of your successful departure.

ISLAND GETAWAY

The island you’re on is the site of Drake’s stronghold and the very heart of his NightFire operation. Satellite reconnaissance indicates that the island houses an elaborate system of subterranean caves. Infiltrate the facility and sabotage Drake’s plans. Agent McCall will assist you in preventing Drake from continuing his nuclear reassembly plans.

ZERO MINUS

The intelligence you gathered strongly indicates that Drake has moved several nuclear missiles offsite. Locate Drake and determine where the missiles are secretly being stored. You must stop Drake from launching his arsenal. As you know, the consequences could be devastating.

REENTRY

We have tracked Drake’s shuttle to the International Space Station. Your shuttle will dock shortly. You must get inside and stop Drake before it’s too late. We now know he has the nuclear missiles onboard, and is more than willing to use them. Best of luck, 007. The fate of many nations rests in your hands.

ENEMIES

RAPHAEL DRAKE
ARMITAGE ROOK
KIKO HAYASHI

GUARDS

SNOW GUARD
CASTLE GUARD
YAKUZA
COMMANDO
RENDEZVOUSAIRFIELD AMBUSHUNINVITED GUESTSPHOENIX RISING
Drake’s CastleDrake’s Private AirfieldMayhew’s EstatePhoenix Office
AustriaAustriaTokyo, JapanTokyo, Japan
HIDDEN AGENDAHIGH TREASONISLAND GETAWAYZERO MINUSREENTRY
Phoenix Training FacilityPhoenix OfficeDrake’s Private IslandLaunch FacilitySpace Station
Tokyo, JapanTokyo, JapanSouth PacificSouth PacificSpace